Games and Gaming in Education
I've been having fun :-) A few teachers have been thinking about tapping into student interest in playing, socialising in, and designing online games. We have now committed to offering a game design course at Hobart College in 2007.
The reason I've been having fun is that I've put together my emerging understanding of concept mapping, blogs, wikis and a recently discovered audio blogging tool to see if we can collaboratively plan the new course with current and prospective students.
I've set up the above components on my college blog and await the start of next term with anticipation... students are on vacation at the moment... I'm quite excited to see if I can get some real participation... I'm also hoping to use IM to add another dimension to any collaboration between schools.
In the meantime I thought I'd blog about it here to reach existing expertise and wisdom... :-)
For background reading and ideas to extend this project beyond just designing games I've ordered Don't Bother Me Mom--I'm Learning! by Marc Prensky, Why Video Games are Good for Your Soul by James Paul Gee and 3D Game-Based Filmmaking: The Art of Machinima by Paul Marino. The latter was inspired by reading about machinima on Bud Hunt's Bud the Teacher blog.
Let the games begin...
Labels: ICT tools, learning, teaching, video games
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